
The Lustmord vampire armour carries a gothic and fairly modern visual character. Dedicated, bloodsucking follower of fashion. It has a rather interesting aesthetic however. Swords and sexy…the Merta assassin armour is a little too revealing for actual protection. The Breton Paladin borrows its aesthetic from original Skyrim concept art of the Bretons. Although designed for wanderers, Nordic Wanderer armour is heavy-set and can take a good punching.
An essential mod, if you truly want your Nordic protagonist to look like he belongs in Sovengarde. A Breton and Nord pose in Northgirl winterwear. One-part winter sweater, one-part light armour.
Nelson international mathematics student book 6 answersĪs ofthere are over 40, Skyrim mods circling the web via huge modding communities such as Nexus. I dont use this even though I LOVE Dark Souls, it just doesn't seem to add a lot of value for me.Īs always check the requirements and make sure your download and install any required mods or tools. This is one of the more obviously dark souls inspired mods. Cant remember the name but I'm sure a google search will find it. One of these are absolutely essential for any Skyrim playthrough in my opinion.Īnd there's a mod that removes the pausing of the game when using menus. Immersive Animations is a good place to start.Įither Ordinator or Vokrii for a complete overhaul of character building. I would probably get some new animations as well but those are very subjective. I use these but personally keep the deleveled enemies turned off as it seems it limits your freedom a little too much. They also make loot more interesting by making powerful or valuable items much more rare. These make exploring dangerous and gives the potential for running into enemies too powerful for you. I would look at Morrowloot or SCREO if you want a more unforgiving world. Revenge of the enemies for more challenging encounters and bosses.
Ultimate Combat and Wildcat for more realistic/challenging combat mechanics. IEquip for more more natural weapon/ability/item switching TK Hitstop for more realistic weapon collision